top of page
Portal 2
Fighting Gravity is a puzzle dungeon I designed that uses a hub and spoke design to teach players the central mechanic in the spokes before testing them in the central hub.
-
Developed sightlines with level geometry, trigger brushes, and logic gates.
-
Used playtest feedback to hone in on the desired difficulty level for each puzzle.
-
Iterated on designs to remove unintended solutions
bottom of page