How Self-directed Games are forming
I think that self-directed games are a new keystone sub-genre in gaming because they allow new gamers to learn complex games at their own pace.
The Invisible Power of
Level design and system design are intrinsically linked and developing with the other discipline in mind is necessary for seamless play.
The Effects of
World design is a necessary element for depth and believability in modern video game narratives, even when it goes unnoticed.