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Half-Life 2

I have made a range of levels for Half-Life 2. My current project is a level where a teleportation experiment goes wrong and the player must escape the ruins of a wharf district while the combine closes in on them.

  • After paper tests, rapidly developed whiteboxes and adapted their designs to playtests.​

  • Scripted a range of sequences including an intro cinematic and boss chase.

  • Drafted three "Beautiful Corners" to outline the distinct area styles.

  • Optimized environments with Vis leafs and other culling methods.

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